The
"maker society" argument that has so swept up many in the free/open source
world is a positive manifestation of the notion that you don't have to be
limited to what the manufacturer says are the uses of a given product. A
philosophy that "you only own something if you can open it up" pervades
this world. There's certainly much that appeals about this philosophy, and
it's clear that hackability can serve as a catalyst for innovation.
You're probably a bit more familiar with a basic example of the negative
manifestation: spam and malware. (...)
The Internet, email, the web, and the various digital delights we've
brought into our lives were not designed with advertising or viruses in
mind. It turned out, however, that the digital infrastructure was a lush
environment for such developments.
Moreover, the most effective steps we could take to put a lid on spam
and malware would also undermine the freedom and innovative potential of
the Internet. The more top-down control there is in the digital world, the
less of a chance spam and malware have to proliferate, but the less of a
chance there is to do disruptive, creative things with the technology. The
Apple iPhone application store offers a clear example of this: the vetting
and remote-disable process Apple uses may make harmful applications less
likely to appear, but also eliminates the availability of applications that
do things outside of what the iPhone designers intended. (Fortunately, the
iPhone isn't the only interesting digital tool around.)
It seems likely to me that an augmented reality world that really takes
off will out of necessity be one that offers freedom of use closer to that
of the Internet than of the iPhone. Top-down control technologies will
certainly make a play for the space, but simply won't be the kind of global
catalyst for innovation that an open augmented reality web would be. An AR
world dominated by closed, controlled systems will be safe, but have a
limited impact.
This means, therefore, that we should expect to see spam and malware
finding its way into the AR world soon after it emerges. Of the two,
malware is more of a danger, but also more likely to be controllable by
good system design (just as modern operating systems are more resistant to
malware than the OSes of a decade ago). Spam, conversely, is unlikely to be
stopped at its source; instead, we'll probably use the same
reasonably-functional solution we use now: Filtering. Recipient-side
filtering has become quite good, and users with well-trained spam filters
see just a tiny fraction of their incoming junk email. Spam is by no means
a solved problem, but it's become something akin to a chronic, controllable
disease....