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Hi dojoers, Finally, after bugging around with algorithm to change Quaternion to Euler rotation system... The Opera implementation for GFX 2.0 is out... It is around 90% though (I need mathematician who understand about good camera management). Since the Firefox and Opera implementation are already out... So I
already achieved the unification API feature of GFX 2.0... After mid
evaluation, I want to jump into high level of GFX 2.0 to make interactive
3D module... such as loading 3d model... and easy 3d environment loader
file... I also want to make a real world example... Some checkpoint: If you guys want to see the test page (sorry no camera rotation for Opera... I cant implement this...), you can see it in this page Thanks very much! I really appreciate, if you provide suggestions, ideas or critics... |
Tue, 01 Jul 2008 |
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